![]() Ultimately the fate of rFactor will depend on two factors: How well extensions to the base game are received, and how well ISI deals with the game community and their product activation scheme for rFactor. Ultimately, I expect to see every car, of every paint scheme, from every year driving on every circuit both current and historical, which has ever held an event where an internal combustion engine was used to decide the winner of a race. RFactor is a serious simulation that is both challenging and fun to play. ![]() Others have noted that the head movement (literally the way the driver's head moves when driving), set to maximum by default in the game, is mildly overdone, and while it makes for a better experience, it may be a little unrealistic. The latter is very subjective, but some have claimed the default cars sometimes feel more like an arcade game than F1 Challenge, particularly in the way the car slides and "breaks loose" (transitions from four wheel grip to skids). ![]() Negative comment is generally confined to the AI cars (computer controlled vehicles), and the reality of the racing experience. That being said, there is greater freedom and more definability than any ISI game before, with more tools being released on the official rFactor website. ![]() The extendability appears to be fairly substantial, it is simpler to modify than F1 Challenge, due to enhancements and extra features. The graphics are a notable improvement, and have generally been lauded. Initial reactions have been generally positive from the small race sim enthusiast community. ![]()
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